콘텐츠로 넘기
한국어
РусскийEnglishEspañolPortuguês (Brasil)DeutschFrançaisItalianoPolskiTürkçeالعربيةفارسیاردوहिन्दीবাংলাBahasa IndonesiaTiếng Việtไทย简体中文日本語한국어УкраїнськаNederlands

편집 Hiro

Blocking of popular online game servers in Russia

텍스트 크기는

In July 2026, Russian gamers faced widespread difficulties when trying to connect to the servers of famous online games. Users noticed that without using special bypass tools, such popular projects as Diablo IV, World of Warcraft, Overwatch, and Marvel Rivals stopped functioning. This situation differs from the usual withdrawal of game publishers from the market and bears a clear pattern of network blocking.

Scale of the problem and main symptoms

The first localized failures were recorded as early as July 9, 2026, and by July 15, the outages became widespread across the country. When trying to log into the games, launchers and official websites function normally, but the connection directly to the game servers drops due to a timeout. In particular, Diablo IV fans are massively experiencing error code 300008, signaling an authentication failure, which instantly disappears when changing the network route.

Technical side of the restrictions

The network architecture of modern multiplayer projects is divided into many segments, including authorization, update, and game session servers. Analysis of the situation shows that the blocking affects only specific IP addresses and domains responsible for the gameplay. The fact that changing the network route or using third-party services like Cloudflare WARP fully restores access confirms external traffic tampering on the way from the player to the server.

Possible reasons for blockings

Specialists highlight two key hypotheses for what is happening, as no official comments have been received from regulatory authorities. According to one version, game servers were damaged accidentally during collateral blockades aimed at restricting messengers and VPN services, since game traffic often shares the same cloud platforms. Another version views the incident as part of a systematic government policy to build tools for total filtering of foreign internet traffic.

Differences between network blocks and sanctions

It is important to distinguish technical server unavailability from publisher-imposed sanctions. Previously, foreign companies had already introduced restrictions on payments and downloads of their products in Russia. A separate case is the nationalization of assets belonging to Lesta owner Malika Khatazhaeva and Wargaming founder Viktor Kisly by a court decision on June 3, 2025. The current situation with online games is fundamentally different, as restrictions occur within the national network on a technical level, which is confirmed by similar past blockages of the Roblox platform.

Recommendations for users and developers

To restore access to gaming sessions, gamers have to use bypass methods, accepting the inevitable increase in signal delay. Game developers are advised to distribute critical infrastructure across different IP addresses and avoid linking authorization to a single node. For developers of restriction bypass services, it is crucial to consider the specifics of game traffic, which is highly sensitive to latency and often based on the UDP protocol.

With the Hirovpn service, users are protected from such problems and can rely on a stable bypass of network restrictions.

영웅인 Hiro VPN 다른 블로그 자료를 읽어보도록 초대합니다

계속

더 많은 재료 Hiro

뉴스 차단, 명령과 디지털 보안 - 복잡한 단어 없이

블로그로 돌아가서 →

지원 Hiro

앱 내 지원

라이브 오퍼레이터와 대화하기 위해서 다운로드 Hiro VPN 지원부문을 열고 운영자는 신청서에 답변을 합니다. 여기 자동적인 단서가 있습니다. 사이트에서 질문하는 것은 사업자에게 전송되지 않습니다.

지침: VPN 연결되지 않습니다
Blocking of popular online game servers in Russia | Hiro VPN